39 Days to Mars is a mix of puzzle-adventure and resource management. You play as Sir Albert Wickes and The Right Honourable Clarence Baxter, two 19th century explorers who have been chosen to pilot the HMS Fearful on its maiden voyage to Mars. You must keep the two explorers alive through the trip by attending to their needs, while at the same time keeping the ship from falling apart and solving the problems that arise.
One of the problems with developing a puzzle-adventure game is that much of the appeal of the game comes from discovering the unknown. So when it comes to a post about new artwork and puzzle design, where do you draw the line between showing enough to be interesting, and showing too much and giving away the excitement? This week made it difficult to decide : [ read more ]
I'm always happy to talk about 39 Days to Mars. If you've got any questions, comments or suggestions you can reach me via e-mail, Twitter, or through Facebook, Steam and Kickstarter. If you're from the media and looking for screenshots, descriptions and videos, they're available in the 39 Days to Mars Press Kit