39 Days to Mars is a mix of puzzle-adventure and resource management. You play as Sir Albert Wickes and The Right Honourable Clarence Baxter, two 19th century explorers who have been chosen to pilot the HMS Fearful on its maiden voyage to Mars. You must keep the two explorers alive through the trip by attending to their needs, while at the same time keeping the ship from falling apart and solving the problems that arise.
This development blog entry looks back at how I settled on the unique art style for 39 Days to Mars. It's based on a small web game I made in an afternoon. The gameplay was pretty neat, but the graphics were scribbled out in half an hour and left a bit to be desired. [ read more ]
I'm always happy to talk about 39 Days to Mars. If you've got any questions, comments or suggestions you can reach me via e-mail, Twitter, or through Facebook, Steam and Kickstarter. If you're from the media and looking for screenshots, descriptions and videos, they're available in the 39 Days to Mars Press Kit